Doors will now attempt to open the other way if forward is blocked by something.
Marble dungeon door.
It requires 94 construction to build and when built it gives 2 000 experience.
A marble door can be built in the door space of the dungeon and treasure room in a player owned house.
1 500 xp 303 5k gp 607 02 gp xp 63.
Marble doors give 20 thieving experience if pick locked or the same amount of experience in strength if forced open.
As with all dungeon doors they can be either forced open or have the lock picked to be.
This page is a list of items which can be farmed.
Meteorite granite marble and martian doors added.
The oak door can be built in the door space of the dungeon and treasure room in a player owned house it requires 74 construction to build and when built it gives 600 experience the player must have a hammer and a saw in their inventory to build it.
The stairs room is a standard square room shape with 4 doorways.
1 600 xp 6 3k gp 10 43 gp xp 74.
It can have 2 doors 2 traps and a guard.
It can be built at level 70 construction.
Doors that have icicles rubble or other natural background elements grow in front of them will now break them when opened.
Oak door treasure rm door.
Marble fireplace dining room fireplace.
1 600 xp 6 3k gp 10 43 gp xp.
A marble door is a door that can be built in the dungeon of a player owned house with the construction skill.
Due to the cost of building a marble door and the high level requirement to build it it is very rarely seen in a player s dungeon.
If it can drop a maximum of eight twelve or more then it is considered a farmable.
They are the weakest of the three tiers of dungeon doors.
The junction is a 4 way passage in the dungeon made up of two crossing corridors.
There are 7 hotspots available.
Due to the cost of building a marble door and the high level requirement to build it it is very rarely seen in a player s dungeon.
A marble door is a door that can be built in the dungeon of a player owned house with the construction skill.
The player must have a hammer and a saw in their inventory to build it.
Marble doors give 20 thieving experience if pick locked or the same amount of experience in strength if forced open.
The dungeon is a room or set of rooms that can be built in the basement of a player owned house.
All items that grow on trees have a drop chance this is always a multiple of four four being the lowest.
If a tree can only drop a maximum of four it is considered not farmable.
The dungeon room unlike other rooms can come in 3 different styles each with their own hotspots.